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23 December 2012.
2012 has been a slow year for us with new content for the site. The on-going site maintenance has left us with little time for new content. All new content will be coming your way in the new year.

From all of us here at dhpoware we wish you a Merry Christmas and a Happy New Year!

30 November 2012.
Maintenance is now complete. All site features and links are now fully functional again.

30 October 2012.
The website will be undergoing some routine maintenance in the next couple of weeks. Any site disruptions will be kept to a minimum.

30 September 2012.
In response to all the emails we have been receiving regarding when the new OpenGL 4.2 and DirectX 11 demos will be released we can only say that they are being worked on and will be released soon.

31 August 2012.
Updated versions of all our existing source code and demos for Microsoft Visual Studio 2012 will be uploaded soon.

Work is still progressing on our new OpenGL 4.2 and DirectX 11 demo series. Unfortunately there is still no confirmed release date for these new demos. We hope to have them released soon.

31 July 2012.
We are making good progress with the conversion our existing OpenGL 2.x demos across to OpenGL 4.2. New DirectX 11 demos are being developed too. No ETA as to when they will be done. We will post an announced here when the new content is ready.

30 June 2012.
All website maintenance activities are now complete. We are now hard at work on our new OpenGL 3 and higher demos. Check back soon for updates.

29 May 2012.
The website has been undergoing some much needed maintenance and restructuring behind the scenes. We have tried to minimize any disruptions to our services for our readers. The new OpenGL 3 and higher demos are still being developed and will be released after the website maintenance has been completed.

30 April 2012.
A new batch of OpenGL 3 and higher demos are just about ready to be released. We are in the process of putting the finishing touches to them. Stay tuned.

31 March 2012.
We are currently in the process of upgrading many of our existing legacy OpenGL 2.1 and earlier content to OpenGL 3 or higher. The conversion of our older DirectX 9 demos to DirectX 11 is still underway. However this is a lengthy process due to the nature of the API differences between DirectX 9 and DirectX 11. Our priority is getting the new OpenGL 3 content out to our readers. Expect to see new OpenGL 3 demos in the coming months.

29 February 2012.
An updated version of the OpenGL 3 Parallax Normal Mapping demo has been added to the demos section. This new version replaces all texture and shader API calls with the Texture2D and Shader wrapper classes introduced in recent versions of the OpenGL 3 Framework. Read more.

31 January 2012.
The latest version of the OpenGL 3 Framework has been uploaded to the source section. Read more.

View Archived News for 2011.

 
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