XNA 4.0 Terrain Normal Mapping Demo.
This Windows XNA application extends the XNA 4.0 Terrain Texturing Demo by adding tangent space normal mapping. The Terrain class has been extended to include tangent information for each vertex in the terrain mesh. The terrain's effect file calculates the bitangent vectors. The terrain's color and normal map textures can be interactively enabled and disabled.
To learn more about normal mapping in XNA check out the XNA 4.0 Normal Mapping Demo.
Note:
1. This demo requires shader model 2.0 or higher support.
2. This demo is provided in source form only. No pre built binaries are supplied.
Download source, assets, and XNA Game Studio 4.0 solution files.
Change History:
15 January 2011.
Initial release of demo for XNA Game Studio 4.0. The previous XNA Game Studio 3.0 version of the demo is no longer supported and is now only available upon request.
16 November 2008.
Initial release of demo for XNA Game Studio 3.0. The previous XNA Game Studio 2.0 version of the demo is no longer supported and is now only available upon request. |