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23 December 2015.
GameDev.net has an article listing the best 2D game asset sites. Read more here.

Interested in creating 2D games with Lua? If so, check out LÖVE. LÖVE is an Open Source framework for creating 2D games using the Lua programming language. Read more here.

From all of us here at dhpoware we wish you a Merry Christmas and a Happy New Year!

30 November 2015.
NVIDIA has released updated 340.98 Linux drivers for GeForce 8 and 9 series of GPUs. Read more here.

GameDev.net has an article on how to create billboarded foliage in Unreal Engine 4. Read more here.

31 October 2015.
Khronos has finalized their GL Transmission Format (glTG 1.0) for Ratification is available here.

Kai Niklas has released a podcast series on OpenGL and Vulkan and is available on iTunes.

19 September 2015.
At this year's Game Developers Conference Europe AMD gave a presentation on DirectX 12 and Vulkan. You can view the slides from the presentation here.

31 August 2015.
The Khronos Group BOF-Blitz at SIGGRAPH 2015 are all online now and can be viewed here.

30 July 2015.
This month saw the release of Windows 10 and with it DirectX 12. AMD recently released a video providing an overview of the DirectX 12 API. You can watch it here.

29 June 2015.
Mesa 3D Graphics Library 10.6.0 was released this month. New features in this development release includes support for the OpenGL 3.3 API. Read more.

Also released this month was release 4.8 of the Unreal Engine. The 4.8 release is the largest update to the engine to date including 189 changes. Read more.

27 May 2015.
This month saw the release of Godot 1.1 and Synthclipse 1.0.0.

Godot is an open source multi-platform 2D and 3D game engine powered by OpenGL, OpenGL ES and WebGL. The 1.1 release contains a brand new 2D engine with an impressive list of advanced features. The developers have uploaded a video on YouTube showcasing the new features in the Godot 1.1.

Synthclipse is a GLSL Shader prototyping tool based on the Eclipse IDE. It support fragment, vertex, geometry, tessellation and compute shaders.

30 April 2015.
Autodesk recently released 3DS Max 2016. Learn more about the new features in this latest version here.

11 March 2015.
The Khronos Group has announced the availability of technical previews of the new Vulkan API for high efficiency graphics and compute on modern GPUs at this year's GDC 2015. Vulkan was previously known as glNext. Read more.

You can watch the live steam of the Vulkan presentation on YouTube here.

Epic Games announced at this year's GDC 2015 that Unreal Engine 4 is now available for free. This includes the source code to the engine which is hosted on the company's GitHub repository. Read more.

28 February 2015.
The Khronos Group has been hard at work on a cross-platform graphics API designed for modern programming techniques and processors currently known only as glNext. They will be holding a number of sessions at GDC 2015 where they will be discussing glNext.

27 January 2015.
NVIDIA has setup a GitHub repository containing example OpenGL code for Professional Workstation developers. You can access the repository from here.

View Archived News for 2014.

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