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Welcome to dhpoware.

This site is dedicated to real-time 2D/3D graphics and games programming using Vulkan, OpenGL and Direct3D. We maintain a repository of source code that you can use in your own projects. Occasionally we release demos showcasing particular graphics and games programming techniques.

Latest News.

30 June 2018.
Epic Games has released Unreal Engine 4.20 Preview. This is an early look at the upcoming 4.20 release. Read more here.

29 May 2018.
Beginners often ask whether they should learn Direct3D 12 and skip Direct3D 11 altogether? Here's Chuck Walbourn's answer. Chuck is a Senior Engineer in Xbox Advanced Technology Group. Read Chuck's answer here.

30 April 2018.
LunarG has released Vulkan SDK 1.1.73. Read the release notes here.

21 March 2018.
Epic Games has released Unreal Engine 4.19. Some of the highlights for this release includes: Temporal Upsampling, Dynamic Resolution, Unified Unreal AR Framework, Unified Unreal AR Framework Project Template, Physical Light Units, Live Link Plugin improvements, Sequencer improvements, Landscape rendering optimizations, and a new experimental Proxy LOD system. Read more here.

Don't forget that Epic Games is also giving away all of their assets for Paragon. You can view them all here.

This month saw the Khronos Group releasing Vulkan 1.1. New functionality in this release includes Subgroup Operations, support for the new SPIR-V 1.3 specification (for Vulkan's shader intermediate representation) and a wide range of Vulkan 1.0 extensions that has been promoted to the Vulkan 1.1 core. Read the full press release here.

27 February 2018.
MoltenVK has now been made Open Source on Github. MoltenVK is a library that translates calls with the Vulkan graphics and compute API to underlying calls to Apple's Metal API on both iOS and macOS. Read more here.

30 January 2018.
The website will be undergoing some routine maintenance in the next couple of weeks. Any site disruptions will be kept to a minimum.

View Archived News for 2017.

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