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Welcome to dhpoware.

This site is dedicated to real-time 2D/3D graphics and games programming using Vulkan, OpenGL and Direct3D. We maintain a repository of source code that you can use in your own projects. Occasionally we release demos showcasing particular graphics and games programming techniques.


Latest News.

30 November 2019.
NVIDIA has released a new version of its Nsight Systems performance analysis tool. Updated features include: support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. Read more here.

Back in June of this year, NVIDIA released their remaster of Quake 2 to include RTX ray-tracing support. You can download the demo here. Read more about it here.

30 October 2019.
The OpenGL.org community forums have now moved to the Khronos Community Forums. You can find them here.

29 September 2019.
Looking to buy a laptop for your game development needs but don't know which one to buy in 2019? The guys over at GameFromScratch.com have released a very helpful buyers guide for game development specific laptops. Read more here.

31 August 2019.
NVIDIA's Developer Blog recently published a useful tips and tricks article for Vulkan. Read more here.

30 July 2019.
Those of you using Unity may be interested in an article published on GameDev.net about Unity C# scripting optimization. Read more here.

30 June 2019.
We are planning to move all of our source code and demos to GitHub. When the move is complete all of the download links will redirect to the GitHub repository.

31 May 2019.
A quick reminder that we still have the older XNA 3.0 versions of all our XNA 4.0 demos. Contact us for details on how to download a copy.

30 April 2019.
The website will be undergoing some routine maintenance in the next couple of weeks. Any site disruptions will be kept to a minimum.

31 March 2019.
The NeoAxis Group has released NeoAxis Engine 2019.1. The NeoAxis Engine is a new 3D development environment that can be used to develop games, visual trainers, VR systems and more. Read more here.

28 February 2019.
The official OpenGL forums have moved to the Khronos Group's forums. You can find the new OpenGL forums here.

31 January 2019.
The website will be undergoing some routine maintenance in the next couple of weeks. Any site disruptions will be kept to a minimum.

 

View Archived News for 2018.

 
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